Unreal Engine, AI Filmmaking, Virtual Production
Where the day job ends and the experiments begin. 3D environments, animated short films, digital twins of real places, product simulations — all built in Unreal Engine 5.
Some of it's polished, some of it's proof-of-concept, all of it's trying to figure out what filmmaking looks like when you don't need a set or a crew. I write the scripts, build the worlds, animate the characters, light the scenes, render the frames, and edit the final cut — one person doing what used to take a studio.
The pipeline combines ElevenLabs for AI voiceover, Unreal Engine 5 for real-time rendering, and traditional filmmaking instincts for everything else. Certified by NYU Tandon in Mixed Reality Filmmaking and UE5 Content Creation.
The fictional town built for Suzie's Diner. KitBash3D assets, snow effects, atmospheric lighting. A place that doesn't exist but feels like it should.
Rebuilding the Asbury Park boardwalk in 3D. Used as the base for the SEA.HEAR.NOW festival render and The Fisherman. Still adding to it.
Took a peaceful scene and made it terrifying with fog and lighting. Screen-captured in real time on an RTX 4090. 6,500+ views for what was basically a settings tweak.
Two certifications from NYU Tandon — Mixed Reality Filmmaking and UE5 Content Creation. The formal credential behind the obsession.
ElevenLabs for voice, AI for concept art, UE5 for everything else. The goal is one person making a film that used to require a studio.